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Large game convention hall, illustrative

Illustrative image generated by AI.

Every November, one Korean city tries to answer a question the whole industry is asking: where will games be shown, sold and financed next? From November 19 to 22, Busan asks it again — and this year the question has an edge to it.

The move

G-Star 2026, organized by the Korea Association of Game Industry (K-GAMES) and the G-Star Organizing Committee, returns to BEXCO in Busan with more than 3,000 booths and companies from over 30 countries. The 2026 edition widens its international reach with a new G-Star Global Game Showcase — Koei Tecmo, Sega (bringing Total War: Warhammer 40,000 to Korea for the first time), NetEase and CD Projekt Red (running The Witcher 3 and Cyberpunk 2077 experiences) all taking floor space — alongside an expanded "Indie Showcase 2.0: Galaxy" of 250 booths and 106 developers. Krafton anchors the show as main sponsor, with HoYoverse, Google Play, Webzen and Team42 among the named participants, and the conference track G-CON adds speakers including anime creator Shoji Kawamori.

Why now

G-Star is leaning harder into its role as a regional gathering point just as that role is being tested. Korea Times reports that several of Korea's biggest studios are increasingly saving their marquee reveals for global events — Gamescom, Tokyo Game Show, The Game Awards — rather than their home exhibition. The committee's answer is to make Busan a denser crossroads: more foreign studios on the floor, a reorganized B2B hall, a new "G-Star Investment Connect" program, and the first large e-sports final at the BEXCO auditorium in three years.

Why it matters

A game show is a MICE instrument: a city renting its halls to the world and, for four days, becoming the place where deals, launches and fandoms converge. Busan's wager is that convening power compounds — that the more global studios and investors it pulls onto one floor, the harder it is for any Korean publisher to skip. The counter-risk is real: if the biggest domestic names premiere elsewhere, a national show can slide toward a regional trade fair. G-Star 2026 is Busan pushing back on that drift in public.

What it signals

Watch whether the Global Game Showcase and Investment Connect turn into recurring fixtures or one-year experiments. If foreign studios and capital keep showing up, Busan strengthens its claim as Asia's game-industry crossroads; if the home publishers keep drifting abroad, the show's center of gravity moves with them. Either way, the contest over "where games gather" is now itself the story.

bcd-W angle. A signature W-Connect moment: an Asian city convening the global game industry — but read through the tension of whether its own champions still show up. The MICE story is not that a show opens; it is whether a city can hold the world's attention against rival gatherings.

FAQ

When and where is G-Star 2026? November 19–22, 2026 at BEXCO in Busan, South Korea, organized by K-GAMES and the G-Star Organizing Committee.

What's new this year? A G-Star Global Game Showcase with foreign studios (Koei Tecmo, Sega, NetEase, CD Projekt Red), an expanded Indie Showcase 2.0 with 250 booths, a reorganized B2B hall and a new G-Star Investment Connect program.

What's the tension? Reporting suggests some major Korean studios increasingly debut big titles at overseas shows, raising questions about G-Star's pull at home.

Sources

bcd-W Worldwide — web only. This is a daily news brief, not an email edition. Dates, scale and participant lineups reflect pre-event reporting and should be re-confirmed before republication.